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K-Content exports rose 16.3% from 2019 to nearly US$ 11.9 bil. in 2020 Updated: 2022-01-25 12:22:53 KST

The pandemic has not stopped South Korea's content industry from expanding its now global reach.
According to the Ministry of Culture, Sports and Tourism, the nation's exports of content like music, movies and games rose in 2020 by sixteen.three percent compared to the year before to almost eleven.nine billion U.S. dollars
quite a performance considering exports overall in that period saw a 5.5-percent decline.
By sector, gaming accounted for the majority of those exports at nearly eight.two billion dollars, followed by animated characters at 715 million and broadcast content at close to 700.
Music, including K-pop, came in at fifth place at close to 680 million dollars.
Including the Korean market, the content industry saw sales rise in 2020 by one.two percent to 107.four billion dollars.
The pandemic boosted sales in gaming and cartoons, but it hurt sales in the film sector, which plummeted 53 percent.
Sales also fell in the music industry.
With these declines, the number of businesses in the content industry fell by four.four percent and the number of people they employ dropped by five.nine percent.
Han Seong-woo, Arirang News.
KOGL : Korea Open Government License
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