* Date : 2016-08-12
The global market for VR technology is growing fast. With the entry of global IT giants such as Samsung, HTC and Facebook bringing about exponential growth in hardware as well as software content such as games and movies, VR is becoming an increasingly useful technology. VR is now rising as the next big thing to follow the mobile revolution of the past decade. We analyze the present and future of VR and find out the efforts being made in Korea to gain a foothold in the global market.
Virtual Reality sickness is a huge obstacle to be overcome for the mass market penetration of VR. VR sickness symptoms as headache, nausea and dizziness are caused when moving images are shown to the eyes while the body remains stationary. What are the scientific mechanisms behind VR sickness and how should it be tackled? Let's take a look at some technologies that could solve the problem of virtual reality sickness!
A young Korean startup has developed the world's first mobile-based VR motion tracking controller using light. The POL controller is supported by a 3D precision positioning technology based on the polarization of light. Meet Polariant, the developer of POL and one of the most promising startups in Korea's tech scene.
VR is a dream come true for many. But no matter how realistic the VR content is, it is useless without the device that supports it to create an immersive experience. When did the history of VR devices begin? We take a quick walk throughout the history of VR.