Games as comprehensive IT art Korean online games have evolved into a comprehensive IT art thanks to their impressive 3D graphics, state-of-the-art gesture recognition technologies, original soundtracks written by world-renowned composers and performed by famous orchestras, and the participation of best-selling writers and action directors.
G-Star 2010 as proof of Korean games' unrivaled status G-Star 2010 set various records as it was attended by 316 game companies from 22 countries and more than 280,000 visitors. We take a look at blockbuster games showcased at the event and its results.
Console game superpower vs. online game superpower - Japan vs. Korea Korean online games have overcome the high barriers of the Japanese game market. Meanwhile, the Chinese game market has been catching up fast. We take a look at the fierce competition among the three countries.
Changing the world New types of functional games have been changing the world. We take a look at G-learning classes that help students understand and discuss food shortages, world peace and environmental issues through games. Social network games Can social network games, which help users build their social networks on Facebook and Twitter, become a future growth engine of the game industry? Arirang Prime looks at the past, present and future of the Korean and global game industries. |